Instead of the full-court press, the real strategy an insurgent team should pursue is three-point shooting.
What three-point shooting does is increase the variance in outcomes for an offensive possession, and, therefore, increase the probablility that the otherwise inferior team will win, especially when coupled with lowering the sample size. The explected point value of a 50% 2-point shooter and a 33% three-point shooter is the same, but the three-point shooter has a much higher upside on a hot shooting night.
Think about it this way — your best chance of coming out ahead in a casino is to place a small number of large long-odds bets. As the number of bets gets larger, the chances of overcoming the house edge become smaller. You’re more likely to come out ahead betting on a single number a handfule of times than on betting red or black over and over.
And thus we have the Orlando Magic, who usually play four three-point shooters and Dwight Howard.
Does this make for an exciting game? I’m inclined to think not. If the Magic are hitting their shots, as they did in the Cleveland series, they win. If they aren’t then, they won’t. There’s not much strategy to it; it’s basically a gamble on whether it’s a good shooting night or a bad shooting night.
Yes, they need to play defense on their end, and there are things the other team can do to thwart this strategy, but the result of the game pretty much comes down to whether the threes are falling. It seems odd to complain about a basketball game being determined by whether a team can make baskets, but it’s not that interesting.
